- The Optimal Batch Size If you have read the coin game post (in case you haven't, click here, read it - it is a quick and good read by the way -, and come back), you may wonder why the batch size of 6 produced the shortest completion time in the example game. Let's find out.
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- The Coin Game Today's post is about the Coin Game. It is a repetitive group game in which the players have to move a heap of coins from one part of the table to another by passing the coins to each other. Additionally, when a player receives a coin, she has to turn it over once.
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- When Expand and Collapse Got Beaten Today's post is an instructive story about mixing various good patterns and ideas. They are very useful separately, but when one uses them together, they may lead to problems which nobody wants to deal with at all. We found several different defects in a certain feature, and in order to reduce handover costs I collapsed them together to make an umbrella defect (defect1+defect2+.
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